CN102254098A - Distributed system and method for developing, deploying and operating games - Google Patents

Distributed system and method for developing, deploying and operating games Download PDF

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Publication number
CN102254098A
CN102254098A CN2011101911516A CN201110191151A CN102254098A CN 102254098 A CN102254098 A CN 102254098A CN 2011101911516 A CN2011101911516 A CN 2011101911516A CN 201110191151 A CN201110191151 A CN 201110191151A CN 102254098 A CN102254098 A CN 102254098A
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Prior art keywords
game
recreation
application server
access layer
client
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CN2011101911516A
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Chinese (zh)
Inventor
王宽宽
刘俊懿
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
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SHENGQU INFORMATION TECHNOLOGY (SHANGHAI) Co Ltd
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Priority to CN2011101911516A priority Critical patent/CN102254098A/en
Publication of CN102254098A publication Critical patent/CN102254098A/en
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Abstract

The invention provides a distributed system and method for developing, deploying and operating games. Through the architecture deployment of three layers of application servers, on the one hand, the whole system has strong transverse and longitudinal extensibility, a game developer does not need to learn difficult server development, deal with operators or worry the operation cost, can quickly develop, deploy and manage the game by directly utilizing the infrastructure of the system so as to realize the excellent usability and practicality; and on the other hand, an operation environment with complete functions is provided for numerous games, the game process can be automatically distributed according to the game type accessed by a game player, the system can automatically download and start a corresponding game version if the game process does not exist, and the whole accessing process is not concealed to the game player all the time.

Description

A kind of distributed system and method for disposing the operation recreation of developing
Technical field
The present invention relates to field of network game, relate in particular to a kind of distributed system and method for disposing the operation recreation of developing.
Background technology
Online game has huge game player market, exist the developer of different levels simultaneously, than higher, the developer also will consider server resource in exploitation to developer's requirement for traditional exploitation and operation platform, and how server problem such as disposes.
SDK (Software Development Kit, i.e. SDK (Software Development Kit)) generally is that some are used to specific software package, software frame, hardware platform, operating system etc. to set up the set of the developing instrument of application software by the software engineer.
Summary of the invention
The object of the present invention is to provide a kind of distributed system and method for disposing the operation recreation of developing, need not to consider server resource, how server problem such as disposes, and reduces the technical threshold of exploitation and supervising the network recreation.
For addressing the above problem, the invention provides a kind of distributed system of disposing the operation recreation of developing, comprise connecting by network:
Application server, be deployed between the network layer of WEB Access Layer, recreation transfer Access Layer and game process administration and supervision authorities respectively on, be used to realize the Disposition ﹠ Operation of all recreation;
Database server is used to store the data of moving on the described application server, and supports the call operation of described application server;
The WEB client is used for the user and described application server is mutual, realizes that the user creates, disposes recreation and participates in recreation;
Wherein, described WEB Access Layer is used for the user and registers login, obtains the application server tabulation of room list, game player's information and the described recreation transfer Access Layer of list of games, each recreation; Described recreation transfer Access Layer is used for all game players in the management game room, and to the application server of game player's dynamic assignment game process administration and supervision authorities; Described game process administration and supervision authorities are used for to the game player's dynamic assignment game process that inserts.
Further, described game player's packets of information explanatory note in brackets volume information and game data.
Further, described recreation transfer Access Layer is when the application server of game player's dynamic assignment game process administration and supervision authorities, whether title and the version of checking the game client of described recreation exist in described game process administration and supervision authorities, if exist, be assigned the application server of the game process administration and supervision authorities of idle game process; If do not exist, choose the application server of game process administration and supervision authorities, make it download the version of described game client and start game process, and described game process information feedback is to from described recreation transfer Access Layer.
Further, described WEB client comprises:
The Login Register unit is used for the application server that user's registration signs in to the WEB Access Layer;
The game development unit is used for the user and creates recreation;
Participate in game unit, be used for the user and participate in recreation.
Further, described game development unit comprises:
Development module is used for the code that the game developer write and managed described game client and described game services end;
Last transmission module is used for the code that the game developer uploads described game client and described game services end;
Module is set, is used for the deployment setting that the game developer runs the recreation of being set up;
Start module, be used to start described game services end.
Further, the stores service that provides of described database server comprises:
Persistent storage service is used for the data of the need persistent storage moved on the described application server of persistent storage, comprises all users' log-on message, the deployment configuration information of all recreation and all game players' game data;
The buffer memory service, the data that the need that are used for moving on the described application server of buffer memory are stored temporarily comprise all game players' the recreation progress and the details of playing.
Further, the code of the game client of described WEB client and all recreation and game services end is all realized by SDK.
Accordingly, the invention provides a kind of method that the distributed system of operation recreation is disposed in above-mentioned exploitation of using, comprising:
The game developer signs in to the application server of described WEB Access Layer by described WEB client registration;
Described game developer is by the establishment of described WEB client, deployment and management game;
The game player registers the application server that signs in to the WEB Access Layer by described WEB client, obtains the list of games of all recreation;
Described game player selects certain money in the described list of games to play by described WEB client, obtains the room list of described recreation;
Described game player selects by described WEB client that certain room in the described room list is concurrent to be fed into the request of described room;
The application server of described WEB Access Layer distributes the application server of described recreation transfer Access Layer to make described game player enter into described room according to the request of described room to described game player automatically;
Described game player begins request by described WEB client to the application server transmission recreation of assigned described recreation transfer Access Layer;
The application server of described recreation transfer Access Layer treats that the ready back of all game players is to the application server of the described game process administration and supervision authorities of described game player's dynamic assignment in the described room;
The application server of described game process administration and supervision authorities distributes game process to described game player, makes described game player begin described recreation;
The data of moving on above-mentioned all application servers all store in the described database server.
Compared with prior art, a kind of distributed system and method for disposing the operation recreation of developing provided by the invention, framework by three layers of application server is disposed, on the one hand, make total system have very strong horizontal and vertical extendability, the game developer need not the server exploitation of difficulty of learning, need not to come into contacts with operator, need not to worry operation cost, can directly utilize the infrastructure of system to develop fast, dispose fast and management game, realize outstanding ease for use and practicality; On the other hand, the running environment of a complete function is provided for numerous recreation, type of play according to the required access of game player, distribute game process voluntarily, if there is not game process, system can download the corresponding game version automatically and start it, and the process of whole access all is transparent to the game player from start to finish.
Description of drawings
Fig. 1 is the configuration diagram that the distributed system of operation recreation is disposed in exploitation of the present invention;
Fig. 2 is the structural representation of the WEB client of specific embodiments of the invention;
Fig. 3 is the method flow diagram that the distributed system of operation recreation is disposed in application and development of the present invention.
Embodiment
The distributed system and the method for the operation recreation is disposed in the exploitation of the present invention's proposition below in conjunction with the drawings and specific embodiments are described in further detail.
As shown in Figure 1, the present invention proposes a kind of distributed system of disposing the operation recreation of developing, and comprises connecting by network: application server 10, database server 20 and WEB client 30.
Application server 10, between the corresponding network layer that is deployed in WEB Access Layer 11, recreation transfer Access Layer 12 and game process administration and supervision authorities 13 on, be used to realize the Disposition ﹠ Operation of all recreation.
Wherein, described WEB Access Layer 11 is used for the user and registers login, obtain the application server tabulation of room list, game player's information and the described recreation transfer Access Layer 12 of list of games, each recreation, described game player's packets of information explanatory note in brackets volume information and game data; Described recreation transfer Access Layer 12 is used for all game players in the management game room, and to the application server of game player's dynamic assignment game process administration and supervision authorities 13; Described game process administration and supervision authorities 13 are used for to the game player's dynamic assignment game process that inserts; Described recreation transfer Access Layer 12 is when the application server of game player's dynamic assignment game process administration and supervision authorities 13, whether title and the version of checking the game client of described recreation exist in described game process administration and supervision authorities 13, if exist, be assigned the application server of the game process administration and supervision authorities 13 of idle game process; If do not exist, choose the application server of game process administration and supervision authorities 13, make it download the version of described game client and start game process, and described game process information feedback is to from described recreation transfer Access Layer 12.
Database server 20 is used to store the data of operation on the described application server 10, and supports the call operation of described application server 10.
Wherein, the stores service that described database server 20 provides comprises: the persistent storage service, be used for the data of the need persistent storage moved on the described application server of persistent storage, comprise all game players' log-on message, the deployment configuration information of all recreation and all game players' game data; The buffer memory service, the data that the need that are used for moving on the described application server of buffer memory are stored temporarily comprise all game players' the recreation progress and the details of playing.
WEB client 30 is used for the user and described application server is mutual, realizes that the user creates, disposes recreation and participates in recreation.Preferably, as shown in Figure 2, described WEB client comprises: Login Register unit 301, game development unit 302 and participation game unit 303.
Login Register unit 301 is used for the application server that user's registration signs in to the WEB Access Layer;
Participate in game unit 303, be used for the user and participate in recreation;
Game development unit 302 is used for the user and creates, disposes recreation, and comprising: development module 3021 is used for the code that the game developer write and managed described game client and described game services end; Last transmission module 3022 is used for the code that the game developer uploads described game client and described game services end; Module 3023 is set, is used for the deployment setting that the game developer runs the recreation of being set up; Start module 3024, be used to start described game services end.
In the present embodiment, the code of the game client of described WEB client 30 and all recreation and game services end all can be realized by SDK.
Accordingly, the present invention also provides a kind of method that the distributed system of operation recreation is disposed in above-mentioned exploitation of using, and as shown in Figure 2, comprises 10 steps shown in the S1 to S10, below in conjunction with accompanying drawing these 10 steps is described in detail.
Step S1, game developer sign in to the application server of described WEB Access Layer by described WEB client 30 registrations.
Please refer to Fig. 1 and Fig. 2, in this step, the game developer can use the Login Register unit 301 of WEB client 30 and register the application server that signs in to described WEB Access Layer 11, and log-on message is kept in the database server 20.
Step S2, described game developer is by described WEB client 30 establishments, deployment and management game.
Please refer to Fig. 1 and Fig. 2, in this step, the game developer can use the Login Register unit 301 of WEB client 30 and register the application server that signs in to described WEB Access Layer 11, and log-on message is kept in the database server 20.The game developer can create by WEB client 30 game development unit 302 in advance, dispose recreation, at this moment, the game developer writes and manages the code of described game client and described game services end earlier by development module 3021, upload the application server of the code of described game client and described game services end by last transmission module 3022 again to described WEB Access Layer 11, in the list of games that the recreation of being set up can be loaded, the game developer is by being provided with the deployment setting that module is runed the recreation of being set up, comprise the room number, player's number, game process etc. start described game services end by starting module 3024 after setting is finished.
Step S3, the game player registers the application server that signs in to WEB Access Layer 11 by described WEB client 30, obtains the list of games of all recreation.
Please refer to Fig. 1 and Fig. 2, in this step, the game player can use the Login Register unit 301 of WEB client 30 and register the list of games that the application server that signs in to described WEB Access Layer 11 obtains all recreation, and log-on message is kept in the database server 20.
Step S4, described game player selects certain money in the described list of games to play by described WEB client 30, obtains the room list of described recreation.
Please refer to Fig. 1 and Fig. 2, in this step, after the game player can use WEB client 30 and selects certain money recreation in the described list of games, the room list that the application server of described WEB Access Layer 11 can extract described recreation presented to the game player.
Step S5, described game player select by described WEB client 30 that certain room in the described room list is concurrent to be fed into the request of described room.
Step S6, the application server of described WEB Access Layer 11 distributes the application server of described recreation transfer Access Layer 12 to make described game player enter into described room according to the request of described room to described game player automatically.
Please refer to Fig. 1 and Fig. 2, in this step, the game player is access in the process of second layer cyberspace (the transfer Access Layer of promptly playing), comes down to the process of one-level load balancing, and the application server of described recreation transfer Access Layer 12 is the one-level load balancing.
Step S7, described game player begins request by described WEB client 30 to the application server transmission recreation of assigned described recreation transfer Access Layer 12.
Step S8, the application server of described recreation transfer Access Layer 23 treat that the ready back of all game players is to the application server of the described game process administration and supervision authorities 13 of described game player's dynamic assignment in the described room.
Please refer to Fig. 1 and Fig. 2, in this step, described recreation transfer Access Layer 12 is to the process of the application server of game player's dynamic assignment game process administration and supervision authorities 13, come down to the process of secondary loads equilibrium, described recreation transfer Access Layer 12 is according to the load balancing principle, whether title and the version of checking the game client of described recreation exist in described game process administration and supervision authorities 13, if exist, are assigned the application server of the game process administration and supervision authorities 13 of idle game process; If do not exist, choose the application server of game process administration and supervision authorities 13, make it download the version of described game client and start game process, and described game process information feedback is to from described recreation transfer Access Layer 12.
Step S9, the application server of described game process administration and supervision authorities 13 distributes game process to described game player, makes described game player begin described recreation;
Step S10, the data of operation all store in the described database server 20 on above-mentioned all application servers 10.
In this step, described database server 20 provides two kinds of stores service: the persistent storage service, be used for the data of the need persistent storage moved on the described application server of persistent storage, comprise all game players and game developer's log-on message, the deployment configuration information of all recreation and all game players' game data; And the buffer memory service, the data that the need that are used for moving on the described application server of buffer memory are stored temporarily comprise all game players' the recreation progress and the details of playing.
In sum, a kind of distributed system and method for disposing the operation recreation of developing provided by the invention, framework by three layers of application server is disposed, on the one hand, make total system have very strong horizontal and vertical extendability, the game developer need not the server exploitation of difficulty of learning, need not to come into contacts with operator, need not to worry operation cost, can directly utilize the infrastructure of system to develop fast, dispose fast and management game, realize outstanding ease for use and practicality; On the other hand, the running environment of a complete function is provided for numerous recreation, type of play according to the required access of game player, distribute game process voluntarily, if there is not game process, system can download the corresponding game version automatically and start it, and the process of whole access all is transparent to the game player from start to finish.
Obviously, those skilled in the art can carry out various changes and modification to invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these are revised and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these changes and modification interior.

Claims (14)

1. develop the distributed system of disposing the operation recreation for one kind, it is characterized in that, comprise connecting by network:
Application server, be deployed between the network layer of WEB Access Layer, recreation transfer Access Layer and game process administration and supervision authorities respectively on, be used to realize the Disposition ﹠ Operation of all recreation;
Database server is used to store the data of moving on the described application server, and supports the call operation of described application server;
The WEB client is used for the user and described application server is mutual, realizes that the user creates, disposes recreation and participates in recreation;
Wherein, described WEB Access Layer is used for the user and registers login, obtains the application server tabulation of room list, game player's information and the described recreation transfer Access Layer of list of games, each recreation; Described recreation transfer Access Layer is used for all game players in the management game room, and to the application server of game player's dynamic assignment game process administration and supervision authorities; Described game process administration and supervision authorities are used for to the game player's dynamic assignment game process that inserts.
2. the distributed system of operation recreation is disposed in exploitation as claimed in claim 1, it is characterized in that described game player's packets of information explanatory note in brackets volume information and game data.
3. the distributed system of operation recreation is disposed in exploitation as claimed in claim 1, it is characterized in that, described recreation transfer Access Layer is when the application server of game player's dynamic assignment game process administration and supervision authorities, whether title and the version of checking the game client of described recreation exist in described game process administration and supervision authorities, if exist, be assigned the application server of the game process administration and supervision authorities of idle game process; If do not exist, choose the application server of game process administration and supervision authorities, make it download the version of described game client and start game process, and described game process information feedback is to from described recreation transfer Access Layer.
4. the distributed system of operation recreation is disposed in exploitation as claimed in claim 1, it is characterized in that described WEB client comprises:
The Login Register unit is used for the application server that user's registration signs in to the WEB Access Layer;
The game development unit is used for the user and creates, disposes recreation;
Participate in game unit, be used for the user and participate in recreation.
5. the distributed system of operation recreation is disposed in exploitation as claimed in claim 4, it is characterized in that described game development unit comprises:
Development module is used for the code that the game developer write and managed described game client and described game services end;
Last transmission module is used for the code that the game developer uploads described game client and described game services end;
Module is set, is used for the deployment setting that the game developer runs the recreation of being set up;
Start module, be used to start described game services end.
6. the distributed system of operation recreation is disposed in exploitation as claimed in claim 1, it is characterized in that the stores service that described database server provides comprises:
Persistent storage service is used for the data of the need persistent storage moved on the described application server of persistent storage, comprises all game players' log-on message, the deployment configuration information of all recreation and all game players' game data;
The buffer memory service, the data that the need that are used for moving on the described application server of buffer memory are stored temporarily comprise all game players' the recreation progress and the details of playing.
7. the distributed system of operation recreation is disposed in exploitation as claimed in claim 1, it is characterized in that the code of the game client of described WEB client and all recreation and game services end is all realized by SDK.
8. an application rights requires 1 described exploitation to dispose the method for the distributed system of operation recreation, it is characterized in that, comprising:
The game developer signs in to the application server of WEB Access Layer by described WEB client registration;
Described game developer is by the establishment of described WEB client, deployment and management game;
The game player registers the application server that signs in to the WEB Access Layer by described WEB client, obtains the list of games of all recreation;
Described game player selects certain money in the described list of games to play by described WEB client, obtains the room list of described recreation;
Described game player selects by described WEB client that certain room in the described room list is concurrent to be fed into the request of described room;
The application server of described WEB Access Layer distributes the application server of described recreation transfer Access Layer to make described game player enter into described room according to the request of described room to described game player automatically;
Described game player begins request by described WEB client to the application server transmission recreation of assigned described recreation transfer Access Layer;
The application server of described recreation transfer Access Layer treats that the ready back of all game players is to the application server of the described game process administration and supervision authorities of described game player's dynamic assignment in the described room;
The application server of described game process administration and supervision authorities distributes game process to described game player, makes described game player begin described recreation;
The data of moving on above-mentioned all application servers all store in the described database server.
9. method as claimed in claim 8 is characterized in that, described game player's packets of information explanatory note in brackets volume information and game data.
10. method as claimed in claim 8, it is characterized in that, described recreation transfer Access Layer is when the application server of game player's dynamic assignment game process administration and supervision authorities, whether title and the version of checking the game client of described recreation exist in described game process administration and supervision authorities, if exist, be assigned the application server of the game process administration and supervision authorities of idle game process; If do not exist, choose the application server of game process administration and supervision authorities, make it download the version of described game client and start game process, and described game process information feedback is to from described recreation transfer Access Layer.
11. method as claimed in claim 8 is characterized in that, described WEB client comprises:
The Login Register unit is used for the application server that user's registration signs in to the WEB Access Layer;
The game development unit is used for the user and creates, disposes recreation;
Participate in game unit, be used for the user and participate in recreation.
12. method as claimed in claim 11 is characterized in that, described game development unit comprises:
Development module is used for the code that the game developer write and managed described game client and described game services end;
Last transmission module is used for the code that the game developer uploads described game client and described game services end;
Module is set, is used for the deployment setting that the game developer runs the recreation of being set up;
Start module, be used to start described game services end.
13. method as claimed in claim 8 is characterized in that, the stores service that described database server provides comprises:
Persistent storage service is used for the data of the need persistent storage moved on the described application server of persistent storage, comprises all users' log-on message, the deployment configuration information of all recreation and all game players' game data;
The buffer memory service, the data that the need that are used for moving on the described application server of buffer memory are stored temporarily comprise all game players' the recreation progress and the details of playing.
14. method as claimed in claim 8 is characterized in that, the code of the game client of described WEB client and all recreation and game services end is all realized by SDK.
CN2011101911516A 2011-07-08 2011-07-08 Distributed system and method for developing, deploying and operating games Pending CN102254098A (en)

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Application publication date: 20111123