US20120142458A1 - Basketball practice machine - Google Patents
Basketball practice machine Download PDFInfo
- Publication number
- US20120142458A1 US20120142458A1 US13/222,098 US201113222098A US2012142458A1 US 20120142458 A1 US20120142458 A1 US 20120142458A1 US 201113222098 A US201113222098 A US 201113222098A US 2012142458 A1 US2012142458 A1 US 2012142458A1
- Authority
- US
- United States
- Prior art keywords
- arm
- main body
- base
- basketball machine
- inclined surface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000000903 blocking effect Effects 0.000 claims description 17
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000004088 simulation Methods 0.000 description 2
- 230000000386 athletic effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B63/08—Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
- A63B63/083—Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball for basketball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/70—Coin-operated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0669—Score-keepers or score display devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0604—Type of ball game
- A63F7/0612—Basketball
Definitions
- the present disclosure relates to a basketball practice machine or arcade game machine, and particularly, to a basketball arcade game machine or practice machine having a robot.
- a basketball arcade game machine or practice machine or can be called a basketball machine, for short, is an item of leisure or athletic equipment which is used for training basketball shooting.
- a commonly used basketball arcade game machine includes a main body, a backboard and a scoring counter.
- the backboard is mounted on the top of the main body and is capable of moving along a horizontal direction relative to the main body.
- the scoring counter is connected to the backboard and capable of counting the number of baskets scored and displaying a score. If the score of the game player in a predetermined period of time reaches a certain value, he can enter into the next level.
- the backboard can only move along a horizontal direction relative to the main body, the trainee or game player may score easily after training for a period of time, and thus exhausts the achievable challenge of existing play levels, and joy of tackling a new challenge.
- the backboard is mounted on the main body directly, thus, it is quite different from a standard basketball goal or stand, thereby providing a low degree of real basketball game playing simulation.
- FIG. 1 is an isometric view of an embodiment of a basketball machine including a blocking mantle and a robot.
- FIG. 2 is an isometric view of the basketball machine of FIG. 1 when the blocking net is omitted.
- FIG. 3 is an isometric view of the robot of the basketball machine of FIG. 1 .
- an embodiment of a basketball practice machine 30 includes a main body 31 , a robot 32 rotatably connected to the main body 31 and a backboard 33 connected to an end of the robot 32 .
- the main body 31 includes a base 311 , a scoring board 312 mounted on the top of the base 311 and a blocking net 313 connected to the edges of the base 311 .
- the base 311 is substantially rectangular and the top surface of the base 311 includes a first inclined surface 3111 , a second inclined surface 3112 and a third inclined surface 3113 which interconnect with one another. The tilt angles of the first, second and third inclined surfaces 3111 , 3112 , 3113 decrease in turn.
- the main body 31 further includes a stopping plate 314 located between the second inclined surface 3112 and the third inclined surface 3113 .
- the stopping plate 314 is extendible telescopically relative to the base 311 .
- the scoring board 312 is substantially rectangular and includes three display screens 3121 which display a shooting time allowed, a present score achieved and a highest score respectively.
- the main body 31 further includes a blocking rod 315 which is mounted in the middle of the opening of the blocking net 313 .
- the robot 32 includes a mounting base 321 , a bottom base 322 , a first arm 323 , a second arm 324 , a third arm 325 , a fourth arm 326 , a fifth arm 327 and a controller (not shown).
- the mounting base 321 is fixed to the main body 31
- the bottom base 322 is rotatably connected to the mounting base 321 .
- the first arm 323 is connected to a side of the bottom base 322 .
- the side surface of the second arm 324 is connected to an end portion of the first arm 323 away from the bottom base 322 .
- the third arm 325 is connected to an end portion of the second arm 324 away from the first arm 323 .
- the third arm 325 defines a notch 3251 in the end furthest from the second arm 324 .
- the fourth arm 326 is rotatably attached within the notch 3251 .
- the fifth arm 327 is rotatably connected to the fourth arm 326 .
- the angle and speed of the rotations of the bottom base 322 , the first arm 323 , the second arm 324 , the third arm 325 , the fourth arm 326 and the fifth arm 327 are all controllable.
- the backboard 33 includes a blocking plate 331 and a basket 332 configured at a right angle to the blocking plate 331 .
- the blocking plate 331 is fixed to an end of the fifth arm 327 .
- the robot 32 may drive the backboard 33 to work in a three-dimensional space relative to the trainee or game player by means of the bottom base 322 , the first arm 323 , the second arm 324 , the third arm 325 , the fourth arm 326 and the fifth arm 327 .
- the trainee or player can adjust the orientation of the backboard 33 to change the level of shooting difficulty via the controller.
- the robot 32 since the backboard 33 is supported by the robot 32 , therefore, the robot 32 may act as an arm for the standard basketball goal does in reality and provide more realism in simulation.
- the blocking net 313 can collect the basketballs which have been thrown by the trainee.
- the stopping plate 314 may be extended out of the base 311 and keep the basketballs gathered on the inner side of the stopping plate 314 .
- the stopping plate 314 can be retracted into the base 311 to enable the basketballs to roll out along the third inclined surface 3113 when the training or game play resumes (for example by putting a coin in a slot again), then the trainee or game player can shoot the basketballs once again.
- the robot 32 can include just only a bottom base 322 and a first arm 323 , in which the bottom base 322 is rotatably connected to the main body 31 and the backboard 33 connects with an end of the first arm 323 to enable the backboard 33 to work in a three-dimensional space by means of the bottom base 322 and the first arm 323 .
Abstract
Description
- 1. Technical Field
- The present disclosure relates to a basketball practice machine or arcade game machine, and particularly, to a basketball arcade game machine or practice machine having a robot.
- 2. Description of Related Art
- A basketball arcade game machine or practice machine, or can be called a basketball machine, for short, is an item of leisure or athletic equipment which is used for training basketball shooting. A commonly used basketball arcade game machine includes a main body, a backboard and a scoring counter. The backboard is mounted on the top of the main body and is capable of moving along a horizontal direction relative to the main body. The scoring counter is connected to the backboard and capable of counting the number of baskets scored and displaying a score. If the score of the game player in a predetermined period of time reaches a certain value, he can enter into the next level.
- However, the backboard can only move along a horizontal direction relative to the main body, the trainee or game player may score easily after training for a period of time, and thus exhausts the achievable challenge of existing play levels, and joy of tackling a new challenge. Meanwhile, the backboard is mounted on the main body directly, thus, it is quite different from a standard basketball goal or stand, thereby providing a low degree of real basketball game playing simulation.
- Therefore, there is room for improvement in the art.
- Many aspects of the disclosure can be better understood with reference to the following drawings. The components in the drawings are not necessarily drawn to scale, the emphasis instead being placed upon clearly illustrating the principles of the basketball machine. Moreover, in the drawings, like reference numerals designate corresponding parts throughout the several views. Wherever possible, the same reference numerals are used throughout the drawings to refer to the same or like elements of an embodiment.
-
FIG. 1 is an isometric view of an embodiment of a basketball machine including a blocking mantle and a robot. -
FIG. 2 is an isometric view of the basketball machine ofFIG. 1 when the blocking net is omitted. -
FIG. 3 is an isometric view of the robot of the basketball machine ofFIG. 1 . - Referring to
FIG. 1 andFIG. 2 , an embodiment of abasketball practice machine 30 includes amain body 31, arobot 32 rotatably connected to themain body 31 and abackboard 33 connected to an end of therobot 32. - The
main body 31 includes abase 311, ascoring board 312 mounted on the top of thebase 311 and a blockingnet 313 connected to the edges of thebase 311. In the embodiment, thebase 311 is substantially rectangular and the top surface of thebase 311 includes a firstinclined surface 3111, a secondinclined surface 3112 and a thirdinclined surface 3113 which interconnect with one another. The tilt angles of the first, second and thirdinclined surfaces main body 31 further includes astopping plate 314 located between the secondinclined surface 3112 and the thirdinclined surface 3113. Thestopping plate 314 is extendible telescopically relative to thebase 311. Thescoring board 312 is substantially rectangular and includes threedisplay screens 3121 which display a shooting time allowed, a present score achieved and a highest score respectively. Themain body 31 further includes ablocking rod 315 which is mounted in the middle of the opening of the blockingnet 313. - Referring to the
FIG. 3 , therobot 32 includes amounting base 321, abottom base 322, afirst arm 323, asecond arm 324, athird arm 325, afourth arm 326, afifth arm 327 and a controller (not shown). Themounting base 321 is fixed to themain body 31, thebottom base 322 is rotatably connected to themounting base 321. Thefirst arm 323 is connected to a side of thebottom base 322. The side surface of thesecond arm 324 is connected to an end portion of thefirst arm 323 away from thebottom base 322. Thethird arm 325 is connected to an end portion of thesecond arm 324 away from thefirst arm 323. Thethird arm 325 defines anotch 3251 in the end furthest from thesecond arm 324. Thefourth arm 326 is rotatably attached within thenotch 3251. Thefifth arm 327 is rotatably connected to thefourth arm 326. The angle and speed of the rotations of thebottom base 322, thefirst arm 323, thesecond arm 324, thethird arm 325, thefourth arm 326 and thefifth arm 327 are all controllable. - The
backboard 33 includes ablocking plate 331 and abasket 332 configured at a right angle to theblocking plate 331. Theblocking plate 331 is fixed to an end of thefifth arm 327. - Referring to
FIG. 1 through 3 , when in use, therobot 32 may drive thebackboard 33 to work in a three-dimensional space relative to the trainee or game player by means of thebottom base 322, thefirst arm 323, thesecond arm 324, thethird arm 325, thefourth arm 326 and thefifth arm 327. The trainee or player can adjust the orientation of thebackboard 33 to change the level of shooting difficulty via the controller. Moreover, since thebackboard 33 is supported by therobot 32, therefore, therobot 32 may act as an arm for the standard basketball goal does in reality and provide more realism in simulation. - The blocking
net 313 can collect the basketballs which have been thrown by the trainee. When the training is over, thestopping plate 314 may be extended out of thebase 311 and keep the basketballs gathered on the inner side of thestopping plate 314. Thestopping plate 314 can be retracted into thebase 311 to enable the basketballs to roll out along the thirdinclined surface 3113 when the training or game play resumes (for example by putting a coin in a slot again), then the trainee or game player can shoot the basketballs once again. - In an alternative embodiment, the
robot 32 can include just only abottom base 322 and afirst arm 323, in which thebottom base 322 is rotatably connected to themain body 31 and thebackboard 33 connects with an end of thefirst arm 323 to enable thebackboard 33 to work in a three-dimensional space by means of thebottom base 322 and thefirst arm 323. - The present disclosure is not to be limited to the terms of this disclosure. On the contrary, it is intended to cover various modifications and similar arrangements (as would be apparent to those skilled in the art). Therefore, the scope of the appended claims should be accorded the broadest interpretation so as to encompass all such modifications and similar arrangements.
Claims (18)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010105735044A CN102485298A (en) | 2010-12-04 | 2010-12-04 | Basketball shooting machine |
CN201010573504.4 | 2010-12-04 |
Publications (1)
Publication Number | Publication Date |
---|---|
US20120142458A1 true US20120142458A1 (en) | 2012-06-07 |
Family
ID=46150892
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/222,098 Abandoned US20120142458A1 (en) | 2010-12-04 | 2011-08-31 | Basketball practice machine |
Country Status (2)
Country | Link |
---|---|
US (1) | US20120142458A1 (en) |
CN (1) | CN102485298A (en) |
Cited By (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20110309574A1 (en) * | 2010-06-21 | 2011-12-22 | Campion Donald C | Blocking mechanism for amusement game |
CN103285581A (en) * | 2013-06-04 | 2013-09-11 | 南宁市庆恒游乐设备有限公司 | Baseball game equipment |
US8616553B1 (en) * | 2012-11-08 | 2013-12-31 | Feiloli Electronic Co., Ltd. | Basketball game assembly with ball blocking device |
US20140077452A1 (en) * | 2011-06-21 | 2014-03-20 | Mega Mania Diversions Llc | Blocking mechanism for amusement game with multiple lifting pins |
US20150306455A1 (en) * | 2014-04-25 | 2015-10-29 | DeCarlo Enterprises, Inc. | Athletic training system, method and computer program product |
US9573035B2 (en) * | 2014-04-25 | 2017-02-21 | Christopher DeCarlo | Athletic training data collection dynamic goal and personified sporting goal method apparatus system and computer program product |
US20170151493A1 (en) * | 2015-11-30 | 2017-06-01 | Chunfang LUO | Control device and method for intelligent basketball shooting machine |
US20170157482A1 (en) * | 2014-04-25 | 2017-06-08 | Christopher DeCarlo | Athletic training, data collection, dynamic, and personified sporting method, apparatus, system, and computer program product |
US10112076B2 (en) * | 2014-04-25 | 2018-10-30 | Christopher DeCarlo | Robotic athletic training or sporting method, apparatus, system, and computer program product |
CN111298408A (en) * | 2020-04-27 | 2020-06-19 | 平顶山学院 | Shooting training is with many changeable formula auxiliary device |
US10814199B1 (en) * | 2019-08-21 | 2020-10-27 | Kun-Cheng Wu | Basketball shooting training device |
US10821345B2 (en) | 2014-04-25 | 2020-11-03 | Christopher DeCarlo | Sporting device for analyzing an element in a tunnel, apparatus, system, method, and computer program product |
US10843055B2 (en) | 2014-09-23 | 2020-11-24 | Aaron Barnes | Basketball game system |
US11446550B2 (en) | 2017-10-10 | 2022-09-20 | Christopher DeCarlo | Entertainment forum digital video camera, audio microphone, speaker and display device enabling entertainment participant and remote virtual spectator interaction, apparatus, system, method, and computer program product |
US11504593B1 (en) | 2020-08-13 | 2022-11-22 | Envelope Sports, LLC | Ground drone-based sports training aid |
US20230028650A1 (en) * | 2021-07-22 | 2023-01-26 | SHENZHEN AOLIBANG ELECTRONIC COMMERCE Co., LTD | Intelligent moving basketball shooting frame |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109701236B (en) * | 2017-10-25 | 2024-01-23 | 聂怀军 | Automatic height-adjusting basket shooting machine |
CN108297110A (en) * | 2018-04-12 | 2018-07-20 | 苏州菱麦自动化设备科技有限公司 | A kind of shooting robot device |
TWI681797B (en) * | 2019-04-24 | 2020-01-11 | 寶凱電子企業股份有限公司 | Basketball machine and control method thereof |
CN111730613B (en) * | 2020-06-19 | 2022-07-12 | 南昌大学 | Robot capable of throwing and throwing hydrangea in rotating manner |
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-
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-
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Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8888096B2 (en) * | 2010-06-21 | 2014-11-18 | Mega Mania Diversions, Llc | Blocking mechanism for amusement game |
US20110309574A1 (en) * | 2010-06-21 | 2011-12-22 | Campion Donald C | Blocking mechanism for amusement game |
US9440142B2 (en) * | 2011-06-21 | 2016-09-13 | Mega Mania Diversons LLC | Blocking mechanism for amusement game with multiple lifting pins |
US20140077452A1 (en) * | 2011-06-21 | 2014-03-20 | Mega Mania Diversions Llc | Blocking mechanism for amusement game with multiple lifting pins |
US8616553B1 (en) * | 2012-11-08 | 2013-12-31 | Feiloli Electronic Co., Ltd. | Basketball game assembly with ball blocking device |
CN103285581A (en) * | 2013-06-04 | 2013-09-11 | 南宁市庆恒游乐设备有限公司 | Baseball game equipment |
US20170157482A1 (en) * | 2014-04-25 | 2017-06-08 | Christopher DeCarlo | Athletic training, data collection, dynamic, and personified sporting method, apparatus, system, and computer program product |
US10821345B2 (en) | 2014-04-25 | 2020-11-03 | Christopher DeCarlo | Sporting device for analyzing an element in a tunnel, apparatus, system, method, and computer program product |
US9573035B2 (en) * | 2014-04-25 | 2017-02-21 | Christopher DeCarlo | Athletic training data collection dynamic goal and personified sporting goal method apparatus system and computer program product |
US9415263B2 (en) * | 2014-04-25 | 2016-08-16 | DeCarlo Enterprises, Inc. | Athletic training system, method and computer program product |
US20150306455A1 (en) * | 2014-04-25 | 2015-10-29 | DeCarlo Enterprises, Inc. | Athletic training system, method and computer program product |
US9782648B2 (en) * | 2014-04-25 | 2017-10-10 | Christopher DeCarlo | Athletic training, data collection, dynamic, and personified sporting method, apparatus, system, and computer program product |
US10112076B2 (en) * | 2014-04-25 | 2018-10-30 | Christopher DeCarlo | Robotic athletic training or sporting method, apparatus, system, and computer program product |
US10843055B2 (en) | 2014-09-23 | 2020-11-24 | Aaron Barnes | Basketball game system |
US10265611B2 (en) * | 2015-11-30 | 2019-04-23 | Chunfang LUO | Control device and method for intelligent basketball shooting machine |
US20170151493A1 (en) * | 2015-11-30 | 2017-06-01 | Chunfang LUO | Control device and method for intelligent basketball shooting machine |
US11446550B2 (en) | 2017-10-10 | 2022-09-20 | Christopher DeCarlo | Entertainment forum digital video camera, audio microphone, speaker and display device enabling entertainment participant and remote virtual spectator interaction, apparatus, system, method, and computer program product |
US10814199B1 (en) * | 2019-08-21 | 2020-10-27 | Kun-Cheng Wu | Basketball shooting training device |
CN111298408A (en) * | 2020-04-27 | 2020-06-19 | 平顶山学院 | Shooting training is with many changeable formula auxiliary device |
US11504593B1 (en) | 2020-08-13 | 2022-11-22 | Envelope Sports, LLC | Ground drone-based sports training aid |
US20230028650A1 (en) * | 2021-07-22 | 2023-01-26 | SHENZHEN AOLIBANG ELECTRONIC COMMERCE Co., LTD | Intelligent moving basketball shooting frame |
Also Published As
Publication number | Publication date |
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CN102485298A (en) | 2012-06-06 |
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Legal Events
Date | Code | Title | Description |
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AS | Assignment |
Owner name: HON HAI PRECISION INDUSTRY CO., LTD., TAIWAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:HE, XIAO-HUI;SHUAI, XI-SONG;REEL/FRAME:026834/0869 Effective date: 20110829 Owner name: HONG FU JIN PRECISION INDUSTRY (SHENZHEN) CO., LTD Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:HE, XIAO-HUI;SHUAI, XI-SONG;REEL/FRAME:026834/0869 Effective date: 20110829 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |