Mar 15, 2011 · A scene graph is a way of organizing all objects in the environment. Usually care is taken to organize the data for efficient rendering. The ...
Mar 24, 2021 · I want to read a 3D Model through OSG and learn the 3D model information about vertices, normals and texture coordinates etc.
Jan 28, 2015 · In a graph, edges connect vertices. This is just by definition of what a graph is in that context, look up a basic lecture on graph theory ...
Aug 7, 2014 · When rasterizing, usually you recursively traverse the scenegraph and build a transformation matrix, which you then apply to your base ...
Apr 27, 2013 · Scenegraphs are not a tool for visible/invisible geometry determination. Scenegraphs manage the geometrical, transformational hierachies between objects.
May 27, 2016 · A scene graph is a set of tree data structures where every item has zero or one parent, and each item is either a "leaf" with zero sub-items ...
Jul 16, 2015 · One argument for a SceneGraph in general is that people have their custom SceneGraphs implementation already and need to keep them for legacy ...
Apr 4, 2012 · Updating parts of a scene graph might be done recursively. But drawing it is usually done via some spatial partitioning data structure and ...
May 9, 2016 · The SceneNode class is used to create a Scene Graph by storing a parent node and a collection of children nodes as members. In Java, it is fine ...
Apr 26, 2014 · I'm writing a simple 3D engine using OpenGL. I've already implemented a simple scene graph with the following pattern.