RimWorld

RimWorld

31 ratings
CL4P-TP
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
994.992 KB
Apr 11, 2023 @ 11:42am
May 6 @ 12:06pm
4 Change Notes ( view )
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CL4P-TP

In 1 collection by Zaljerem
Zal's Original Mods
86 items
Description
Art assets from "Universal Robot CL4P-TP" by Enginseer Rogal
https://steamcommunity.com/sharedfiles/filedetails/?id=1724547143

Borderlands: The Rim
https://steamcommunity.com/sharedfiles/filedetails/?id=2963595062

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Requires Biotech, adds Claptrap as a mechanoid. 75 Steel, 1 Basic Subcore

Work capability:
Basic
Plant Cutting
Hauling
Animal Handling
Construction
Cooking (100% food poisoning? Not sure why if so, doing nothing non-vanilla with the mechanoid)
Research (not working?)
Cleaning
Firefighter

Includes call, wounded, and death sound effects.

Popular Discussions View All (1)
0
May 12 @ 10:31am
Milking/taming not working
Jedia Kyrol
29 Comments
Jedia Kyrol May 6 @ 6:31pm 
So, just as a reminder for those afraid of their pawns pooping/puking themselves to death. You can set a meal-crafting job to a specific Pawn, or set the minimum skill to 11. Clappy(and other mechanoids)'s skills cap out at 10 unless you have a mod that lets mechanoids level up, so that effectively keeps them from making tainted meals. Some people would say remove the cooking ability... ... ...but I have a kitchen and fridge in my prison where my kindhearted Claptrap works his hardest to provide meals for the poor filthy naked raiders inside. and meals in a prison area are automatically forbidden to colony pawns.

TLDR: Food poisoning is cheaper than anesthetic.
Zaljerem  [author] May 6 @ 12:07pm 
Updated: Added animal handling worktype.
Torkkar May 6 @ 11:37am 
I only wish Rimworld had stairs
Hello, I wanted to ask if its possible for Cl4p to handle animals?
2000s Time Traveler Feb 23 @ 6:31pm 
ah based to hear :D
Zaljerem  [author] Feb 23 @ 6:11pm 
I only recently became aware of Mechanical Humanlikes, and I have a few mods I'm considering it for.
2000s Time Traveler Feb 23 @ 6:09pm 
Have you thought of making a seperate version for mechanical humanlikes?
Zaljerem  [author] Nov 28, 2023 @ 10:06am 
Great story! I can see it in my mind's eye and it is indeed glorious ...
SpaceDorf Nov 28, 2023 @ 9:40am 
@Zaljerem 1 / 2 - posted in false order for easier read ..

My colony enjoyed the claptastic journey to the outhouse as well.
It started right after my 3 Space Marines left the colony to go on a mission and just before 40 Erin Hyenas ( Acid Spitting Alpha Animales ) decided to test my non-existent defenses.

Everybody brought their brown pants and 7 colonists with a avarage shooting skill of 3 armed with pistols and shotguns and explosive diarrhea fought for their lives. ( the pacifist and the brawler don't count )
Everything turned red and green, especially after my Mechanitor decided to leave and I had to imprison her.
Took me a few ingame days to realise why my cleaner mechs stopped working.

I gave up defense and retreated behind my granite doors, waiting for my Marines to come back.
I forbade all meals, built a Paste Dispenser and turned off all cooking jobs.
SpaceDorf Nov 28, 2023 @ 9:40am 
2 / 2

They wounded Hyenas started to die off and the miasma of rotten corpses filled the air.

After six days my Marines came home, gunned the remaining, starving animals down and startet cleaning ...
I then sold all meals to the next caravan .. I am now slowly rebuilding stocks while keeping claptrap away from everything food related.

It was Glorious.

Claptrap is a great replacement for the Minion Mod :)