Folklore Realms by Oliver Bruce McNeil, Paperback, 9798370547331 | Buy online at Moby the Great

Folklore Realms

Volume One. Cooperative Storytelling Game.: Fantasy Tabletop Roleplaying Book for Kids, Teens and Adults. Ultra-Lite Rules.

Author: Oliver Bruce McNeil  

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PRODUCT INFORMATION

Description

Suitable for all ages, Ten to Adult, with two or more players.

This game focuses on Theatre of the Mind storytelling and creative interaction with Ultra-Lite rules.

Greetings, Adventurer!

Prepare to embark on an exhilarating journey into cooperative Folklore storytelling. After countless hours of crafting and refining, I'm thrilled to present the Role-Playing version of the Storymaster's Tales. Inspired by years of hosting RPG Zoom clubs and my twice-winning online Live Action Role-playing games of the year shows, this game is the culmination of my passion for Ultra-Lite Rules immersive storytelling.

Within the pages of this book, you will find everything you need to weave epic adventures, along with loads of additional ideas to fuel your imagination. My aim has always been to provide a seamless storytelling experience, free from complex rules and number-crunching constraints.

Whether you're a seasoned role-player or new to the game, there's something here for everyone. So, gather your companions, sharpen your wits, open your mind, and prepare to embark on thrilling quests of your own making. The possibilities are endless, and the journey awaits. May fortune favour you on your adventures!

Welcome to Folklore Realms: Volume One, a world of thrilling adventures, folklore investigations, scary monsters, fascinating characters, and intriguing mysteries. The easy-to-understand rules allow players to create immersive experiences without referencing the rule book too often.

The Storymaster (Games Master) facilitates collaborative storytelling, while rolls can influence the outcome; other factors, such as the story's context, character abilities, and player decisions, are all considered to lead the quest onward and determine the path of the Tale.

The stories all take place in the Realm of Threatlore, with recurring characters and locations that players will grow to know and care for, much like a beloved book or TV series.

To enhance the storytelling immersion, this book includes soundscapes accessible through QR codes. You can use these to enhance your storytelling experience during each act

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Product Details

Publisher
Independently Published
Published
8th March 2024
Format
Paperback
Pages
170
ISBN
9798370547331

Returns

This item is eligible for simple returns within 30 days of delivery. Return shipping is the responsibility of the customer. See our returns policy for further details.

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